However, I did something which was expressed in this thread to possibly be the case:īasically, the game gets confused about vehicle ids once they separate, if the root item of the docker (the one who docks) has no control authority. Thank you all for your In my case, I have not staged and got this bug. The reason you have this bug, is you staged after you docked two ships together, you need KML to fix your save game. I am going to look into "bewing's" answer and see if this helps. I can't seem to get the debug window to come up using alt-F12 or alt-FN-F12 but if this is unrelated it is for another time. But even after that they still function properly. This affects all docking ports on all of my current ships.īut to add a level of ? if I build a new ship the ports function correctly but they give the the option to decouple node and not undock until i have separated them once and then redocked. I loaded an old save from weeks before the issue started and this issue now exist in that instance also. And no struts on or near ports and they are the Clamp-o-Tron default ports. However it shows Locked before and after i have pressed the Undock button on the other port. the mated port in the attached ship does not give me the option to Undock but as i have checked other docked ships this seems to be normal. That option disappears but the ports stay attached. the one on the main ship side gives me the option to Undock but i get no action when i press it. To clarify, when i select on the 2 docked ports.
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